All the buildings in the enclosure are valid targets. Destroying the "supply base" is simply levelling all the buildings in the grid H8. You simply need to run your Hound south by COMBAS D or COMBAS E and head to COMBAS H. Take a fast soldier RT with assault rifles and bomb dispensers. S Rank: This is a timed mission, so the faster you get it done the better. Capturing the COMBAS is second nature, and don't rely too much on your allied pseudo Hound snipers. Provided you take out the Hound yourself around F or G row, you will be able to net the bonus points. You will want HEAT launchers against the enemy Hound guarding the base. Take a heavy scout and kill the two squads of hovers. Use the canyons to reach the COMBAS in on the edges and avoid enemies when you can. The red X's on the guide's map are enemy approximations. Press BLUE to zoom in on the tactical map, if you need to see where the terrain features are. Unless you close in on the same grid as the detected enemies, you will avoid them all. This not only forces you to avoid enemies, but it also saves up weight you can use for speeing the mission up with the heavy NAM part on a scout chassis. The main thing about your design here - take no weapons. Avoid fighting the bridgehead at COMBAS H and take the backroad down to COMBAS I. If you have the wheeled chassis, take it and speed up but arm yourself with assault rifles for the range and firepower against the turrets. You can seize the final COMBAS I after you blast the encroaching scouts. You only need to fight the turrets on near the COMBAS (C) and the ones on the ridge near the COMBAS (H). The legs will also allow you the luxury of a taller firing platform.įire first on the artillery turrets, then the machinegun turrets. The default scout RT Hound can stand to be modified - a heavy scout (human legs and assault rifles or HEAT) will suffice against the turrets and scouts you face. You have a time limit on this stage, so don't mess around. Don't forget that if a Hound doesn't move, it doesn't appear on anyone's sonar (the motion sensor effect). A nice shock since a team without a good NAM unit and bad scouts will usually get ambushed and cut-up piece meal by an organized team of players. For all else, you can probably use a modified version of the soldier with more desirable results.Īdditionally, you will find that the landmine part you unlock for the scout campaign quite annoying in Live play when you seed an area with mines. In the offline mode, you will be using a pure scout RT only for one or two of the missions. In the Neroimus War, you need a soldier-scout since you need to attack enemy scouts and harrass enemy units. The crazy version of Chobot is only half right.
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